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Firewalker DevRamblings 4

Why, hello there! It has been a while, hasn't it? I fell behind my originally planned schedule quite severely ... by 6 months ... *cough*. That is why I was unable to write anything - there simply was...

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DevRamblings 5 - It's about lights

Goood morning, folks! The last week I was busy finding new ways of lighting up scenes in Firewalker. That's not putting them on fire, that's setting up point and spotlights and better ambient light. I...

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DevRamblings 6 - Improving Combat Mechanics

Hello there! It has been a funky week full of hunting regressions while finishing the attribute spreading in the combat system... which is a fancy description for "Weapons can put things on fire now"....

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DevRamblings 7 - Soft Shadows & Sequence Editors

Hello there! I'm writing again because I have a little progress. First and foremost I went ahead and turned these dynamic shadows I showed off a while ago...

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DevRamblings 8 - Closing in on Milestone 1

Howdy out there!I had to forcefully take a break on development once more because the usual real-life happenings. It happens. The good news is, I'm still on schedule for the first Firewalker milestone...

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Firewalker DevRamblings 9 - MS 2

Hello there!It has been a few weeks now without a word of us so here I am again. A lot of stuff has happened outside the game that consumed most of the time spent, however, it was all part of starting...

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Firewalker - DevRamblings 10

Hello folks!Today, more than 12 months after the last DevRambling about Firewalker, I've come to put it on ice.On Ice is not cancelled.But...Personally I've got a bitter taste of the past about it,...

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The Vrennman Case

Howdy.So as mentioned in the last Firewalker Dev Ramblings I've been working on a new project. One with smaller scale and more realistic goals - something a one-man show can actually pull off without...

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There's a game page for VC now

Hey folks!Thanks for sticking around my profile for so long. You guys are mostly silent but I know you're there :PAnd I wish to thank you for that. I got so far with The Vrennman Case now that it's...

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Event and Unity

Events!Events, events. Unity and events. It's a gravely undervalued tool in your toolbox. There are many ways to go about events. Today I've read an article about it in the context of notGDC and I felt...

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